-placeables
BBQ: give stronger regen for .5 second + give some saturation, instead of like a 2 second regen. You wanna be able to spam click on the BBQ to heal up

-junkyard
Junkyard spawning is still INSANE, why? Please fix this... (Too many zombies)

-circus
Once the elephant dies, have a cutscene that shows the cage drop with the monkey
Add a text before the circus boss fight starts that goes like: "Shoot down the sandbags when the elephant is underneath of them to deal damage." 
Add a sign saying "Monkey Inside" on the monkey cage so you can actually get an idea  of what's going on here even if you don't see the monkey cause it's fucking small

-scientist
Scientist: The final point in the cinematic needs to point the player a litter further down and to the right to have the scientist more centered in the view
Zap pack should auto-equip / spawn at scientist death for picking up; you should not need to go back to the safehouse to get/equip any item once unlocked

-president
Needs its cutscene created
Table flips the wrong direction

-bosses general
Implement boss music      (Message denji to get the newest files. Third track is currently WIP)
Multiplayer: If a member dies, put them in a barrier box a bit above the combat region (talk with Naarek to get these made). When everyone has died, place them outside the activation area so they can go around and get placeables
Singleplayer: If you die, place them outside the activation area so that they can go around and get placeables
Implement the subtle particle effects for the boss fight activation areas

-cars/bike
Car deals no damage to mobs on impact
Truck spawn button doesnt works
Put motorcycles around the map, put 2 motorcycles when you turn left exiting the safehouse. to give a mobility option if you chose not to take the junkyard
Open safehouse garage door when getting in the car inside the garage, close it after you exit the garage
Remove glass pane and trap door thats left over when the truck in front of the safehouse garage gets removed

-inventory system
stop giving items on first join
Let players drop items
Make the 4 starter kits (WIP, talk to Markus)
Remove the replenishing of the players items (arrows, placeable, etc.), they now need to search for those things
Have keepInventory true and keep zappack and monkey with you upon death

- entierly new system
General Tutorial in safehouse (WIP, talk to Markus)







start of game -furniture style start room-
push button to start a personal tutorial / cutscene spot system
few rooms of tutorials (just these 3?)
-placeables
-trashcans
-fireworks
player gets taken to rooftop where they can select 1 of 4 kits (the 4 classes we originally planned?)
-chef
-sports guy
-handyman
-???             idk since were removing kinves and the testtubes

then they take the elevator and go down for good

if the player dies they keep their stuff
if the players sword breaks i dont handle giving them a new one
armour still levels up in increments of 1 tier each time they beat a boss

everyone gets a zappack equiped by default after beating the scientist and picking it up?
or do they just get it equiped permenantly after picking it up. (the reason i ask is this would mean people that ignore it will never get it, and people that dont want it are now forced to have it, also its an added layer of complexity on respawning to add a thing to force these onto someone when they respawn)
the monkey would stay with the player all the time regardless after tamed once, we cant force tame a monkey so other players in multi would have to go get one manually from base

dying in a boss fight spawns you near the outside of it
if you die and respawn while another players alive it takes you to the waiting box above the boss fight until the fight either ends, in which case you tp to another alive player, or the fight is lost and you respawn on the respawn point mentioned in the line above

---do you want an animation for the safehouse gate or just to make it snap open when the players inside a car, currently it slowly rises if the car is nearby it then slowly lowers (speed can be easily increased)









